An early game of 24 points aside of Undeath vs. Undeath with the improvised demo I held at this years Horisont 2013 |
First there was a sudden flutter of hearts towards all things fantasy. All of a sudden I found myself considering the magnificent empires of elvish kings and the vile machinations of the undead, before long both of these had joined the considerable lead pile - along with a host of dwarves, orcs, goblins, dragons, eagles and all creatures large and small from any good Monsters Manual.
I have always been a rather
My 36 points of Undeath as it stands right now. |
And then I fell - whole heartedly - in love with (fantasy) mass battle games. I can't really say what it is apart from the fact that it feels more like a wargame to me than any of the tens of skirmish games that I've tried over the years. It's all about the marching of units across the field of battle for them to engage the enemy in hand-to-hand; the employment of the nessecary force at the pivotal point of the battle - whenever the dice chatter along the table I can hear the clash of swords and battlecries of soldiers.
Whilst a rant for another post then I've recently been in a bit of a slump when it came to writing on Rosetta and as an extension thereof also playing skirmish games. They just don't really feel right to me, and as such - the Rosetta Skirmish System has been shelved for the time being. There is just something in the level of detail in these games that keeps on nagging me; either they're too light or too heavy on the detail - and their activation mechanics never really feel like a fluid, cinematic skirmish would feel like. Ah well, as I said - another post for another time.
It might also be that Jake Thornton has produced a really fine set of wargaming rules with his God of Battles ruleset. Which is what the GOB15 Diaries are going to be all about - it's going to be a diary, of sorts, that will detail my 15mm fantasy games, set in Duncan's home-made setting (which I'm sure he'll chime in on later), using Jake Thornton's God of Battles rules and hopefully filled with exciting ideas, battlereports and what have you. Already plans are in motion for the 8 or so GOB15-players in Denmark to meet up and do battle at some point in the new year...
And my first foray into 'count-as' territory; 36 points (almost) of Wood Elves, using the Sea Elf armylist. |
As a child of the seventies - the Star Wars generation - I allow myself one fantasy miniatures project and a vast number of science fantasy ones. I went with 10mm fantasy using Warmaster and Pendraken miniatures as my one fantasy indulgence. We have used the Warmaster rules (which are not great) and the Kings of War rules (which are ok) but I have been tempted to pick up a copy of the GoB rules. Would the GoB rule set work with group based 10mm miniatures do you think?
ReplyDeleteYour armies look great :)
Thanks for the kind words! :)
DeleteI can't rightly say if GOB will do it for you and your gaming group if you're using 10mm armies. It wouldn't be impossible, but it might get a bit too fiddly as the rules uses models as casualty/prowess markers. You can easily replace the removal of models with dice instead but to me that seems like a bit too much of a hassle really.
Think of it as more of a skirmishy-mass battle ruleset. It can be made to work, and somewhat easily, but if you, like me, prefer to have a minimum of non-model, non-terrain clutter on the table then it might not be a perfect match.
Nice,
ReplyDeleteFollowing your Batrep on this site, I have just ordered the rules at Wargame foundry. Could you tell us what are the changement you have made to play in 15mm ( distance reduction ...)
Thank's in advance
Rudy from belgium
PS : I have try your "fireteam Ancromeda" Ruleset with my friend Bernard and it seems a very nice rule system. Thank you for this too.
Thanks for the comment Rudy - I think I just answered an email from Bernard the other day? I'm glad you're liking the rules! :)
DeleteFor now, we simply halved all distances in the game except for deployment areas; these should instead be a rough equivelant of your playing area. So, if you play on a 3' by 2', then deployment should be around 4-6", and if playing on a 3' by 3' (like Duncan and I often do) then you should stick to the normal 8" in.
Other than that, then halving all distances have worked fine so far - although we're considering a "rough estimation table" for those units that have a random movement. Oh, and we always round up to nearest .5" because it's too much of a hassle for us otherwise :)